This section is designed to assist PYSA coaches in their preparation for games and practices.
- Coach's Cori Registration
- Coach's Concussion Online Course
- Coach's Checklist In order to Coach for PYSA (ECYSA Requirements)
- Evaluation Video
- Rules of the Game
- Coaching Tips
- Game Day Logistics
- Other Items
Player Development Program Skill Drills
(Courtney Breen, Brian LaCroix, Jason Skinner, & Wayne Currie)
GK specific drills should be 30 minutes per practice outside of scrimmage. These drill suggestions below should be completed by selecting 1 or 2 warmups, then one each from the other sections. Any coach unsure or not confident, please reach out to your Division Director and we will be able to get you some support and education on GK drills. GKs must have excellent foot skills in order to fulfill the position at its best. Passing back to the GK progresses quickly within G6 and up. These drills will support the GKs progression in reaction time, saving shots, distribution, and controlling the field play.
- Quick Hands and Shuffle, GK to stand between two cones that are 2 yards apart. Coach or teammate to vary serves to GK by rolling, throwing low, mid, or high. Serves alternate to either cone, making GK have to shuffle between the two.
- Catching on Knees, GK to kneel between two cones 2 yards apart. Coach or teammate serves ball buy rolling, bouncing, or throwing. GK to basket catch or scoop ball or dive to punch/tip out.
- Turn, Set, Catch, GK to face either of 2 cones that are 3 yards apart. Coach or teammate yells GO, and GK turns front to catch or punch out ball. Once saved, goes to other cone and repeats.
- GK in middle, GK is in the middle between 2 coaches or teammates. GK faces one coach and receives a serve and saves it. GK quickly turns to save the next from the other coach and continues repeating.
- Touch the ball and Catch, GK is 5 yards away from coach or teammate. GK has a ball on either side of them on the ground. GK touches one ball and catches a serve from the coach with the free hand and throws back with the free hand. GK switches sides and hands and repeats.
- Two Catches, GK is 5 yards away from two Coaches or teammates. GK saves chest/head height ball and throws back to first coach, then saves a rolling ball and bowls back to second coach.
- 4 cones, GK stands between 2 cones 2 yards apart. 4 other cones are about 3 yards away from GK in an arch/semicircle away from GK and are numbered 1 through 4. GK hears number from coach, runs to that cone and runs back to set and ready for serve from coach either a rolling, bouncing, or thrown ball. Repeat.
Shots/Saves and Hand techniques:
- Get In Line, GK is between 2 cones about 3 yards apart and three teammates are out in front, Right and Left of GK 4 yards away. Each teammate takes a turn shooting on GK, knees and up. GK saves and distributes back.
- Double-sided Saves, GK has a coach or teammate 5 yards away in front and behind. GK receives a shot from Ground to head height. GK saves, rolls back out and quickly turns to receive from coach on other side. Repeat
- Tipping and Boxing 1, GK is with teammate or coach in a small square about 3 yards across. GK and coach keep ball in air by volleying with tips of finger, volleying with hands, punching Right or Left with one hand, punching with both hands.
- Boxing and Set, GK gets in net or between two cones and receives a ball thrown in air. GK boxes out the ball with closed fist by hitting low on the ball and with the flat part of closed fist. Set and repeat. Alternate Right, then Left, then Both fists.
- Throw progression, GK stands 3 yards away from another GK or teammate or coach. GK receives a rolling ball, scoops it up and rolls it back. Progress to to Sling throw back.
Bowl: step with opposite foot to distribute, fingertips low to the ground, release the ball low, and follow through
Sling: stance begins sideways on, pin ball against forearm, step with opposite foot to distribute, elbow is locked with arm coming straight over the top, follow through by squaring up shoulders to target
- Accuracy, GK stands between two cones that are 15 yards apart. GK Bowls ball toward cone to hit it, once hit GK turns to other cone and throws with one bounce to hit cone. Once hit, cones are moved 5 to 10 yards further and GK distributes ball with Sling thrown to hit cone. Repeat until GK has hit with each method at least 2 times.
- Save and Distribute, GK is in net and receives a shot from central area coach or teammate. GK distributes with both throws to a cone on each side 15 yards away. Aim to hit the cone on each side with the two throw types.
- Hand distribution, GK stands between two cones and has another two cones set up 6 yards away with a teammate or coach in between those. Gk receives via scoop a rolling ball and distributes back first by bowling then by sling method. Repeat
- Pass, Set, Catch, GK receives a pass from teammate on one side and passes back with Right foot, then GK sets and receives a shot from a teammate in the center and places ball on ground to pass back to center, then GK sets and receives a pass to the Left foot from the player on the other side and passes back to that player. Repeat.
- Receive, First Touch and Pass, GK receives a pass back from a teammate on one side and works to have a directional first touch. Second touch is pass back to that player. Switch sides and continue to work on techniques for directional first touch. Then work on directional first touch to pass to opposite side received from.
- Diving, G8 AND UP ONLY and ONLY with an EXPERIENCED GK COACH. GK starts on knees between cones and dives from kneel to save shots rolled just out of reach, then progress to shots in air just out of reach at waist height when kneeling. Once mastered and comfortable from kneeling, transition to set position on feet, and practice diving for just out of reach rolls and kicks in mid-height area. Once mastered and comfortable GK to practice running toward shooter and dive to save ball that is being dribbled toward goal. Must teach Knee Up and Elbows Up to protect torso and face from opponent in close proximity during Diving saves.
- Breakaway Sliding. GK sets up just in front on Goal Line and waits as player or coach dribbles toward the 18 line. GK taught how to determine when to come away from Goal Line and to rush the ball to Save by Sliding: 1. When player or coach reaches the 18, the GK should rush to the ball, sliding on R or L side of body and protecting themself. 2. This is done by knees up in front of the torso and elbows/forearms in front of face/chest. This protects torso and face. 3. The GK grabs the ball as he/she is sliding on ground in front of the player/coach who had the breakaway.
Practice Tips and Resources for 7 weeks
Building up Strong Defense
Play 6v5: Positive reinforcement of techniques such as passing and dribbling. Understand when to play forward and when to keep the ball. Stop play, ask players questions on decision-making and options and then explain the coaching reasoning for suggestions or correct play.
Coaching Points: Spread out wide to make the pitch bigger. Recognize when to play forward and when to keep the ball. Unbalance opposition by keeping the ball then playing forward. Focus team to successfully play out from the defensive half into the opponents half.
-How can you keep each player focused? Set individual goals throughout the practice
-How do you know the players understand? ask them questions
Play 7v6: Spread Out, Occupy all spaces, triangulate to create passing lanes, Keep possession to disorganize opposition team, play quick to move opposition team, weight of pass, timing of pass. Stop play to discuss these and ask about decision-making and other options available in the play. Players are spreading out to create passing lanes. Play forward when possible. Look to create overloads by speeding up play. Use the GK as an extra attacker. Maintain possession if forward pass is not on.
-How can you get the team to make the field look bigger? Wide defenders go wide to the side line allowing space for passes forward.
-What indication is given that the players are challenged? Players are being pressed meaning passes may go back to go forward.
Goalkeeping for both Divisions
Quick Hands & Shuffle:
• Place 2 cones about 1-2 yards apart, two GK’s near the cones each with a soccer ball in hand
• At coach’s command the GK’s will toss or roll the ball and the GK’s will shuffle laterally to catch or scoop the ball
• Change services: roll, drops, mid high and high
• Move quickly into set position
• Body weight on the balls of feet • Get in line with the ball • Head still with eyes on the ball
• Handling technique (Contour, Basket & Scoop)
I hope that this will be helpful in your practices. Again, this will be emailed weekly, with focus on different skills, drills, and fieldspace each week. Any questions, do not hesitate to reach out to your Divsion Director or myself.
-Work on gaining partnership with the players
Example: work with them in how you deliver your coaching "talking moments". Instead of talking at them, focus on talking with them, engaging them. This is a way to get them actively listening and increasing their coachability, which will be seen in their play.
G6 (US Youth Soccer)
Even within game-like activities there can be a progression for gaining a feel for the ball, the touch. When presenting a specific skill of game-time situation, it may be useful to build the foot skill in this format:
- The ball and the player are stationary while the ball is propelled to a stationary target
- The ball and player are stationary while propelling the ball to a moving target
- The player is dribbling or moving while propelling the ball to a stationary target
- The player is dribbling or moving while propelling the ball to a moving target
A ball rolling on the ground has an immediate backdrop to it. This backdrop makes it easier to judge the pace and spin of the ball. A bouncing ball infrequently has an immediate backdrop; at the moment it touches the ground. A ball in the air has no backdrop. Prior to age 9 visual tracking acuity is not fully developed. Players have difficulty accurately tracking long kicks or the ball off of the ground. Beginning at approximately age 10 the visual tracking acuity achieves an adult pattern.
G8 (US Youth Soccer)
Coaches will try to teach and players will try to learn ‘moves’ for dribbling through the use of fakes and feints. A fake is a move that is done with the ball; actually moving the ball. A feint(body swerve) is done only with the body, no contact with the ball until the player in possession finally plays the ball. A fake is done with the feet. A feint could be done with almost any part of the body. The goal of either a fake or a feint is to get the opponent off balance (wrong footed) or going in the direction opposite of where the player in possession of the ball really plans to go.
When using either a feint or a fake subtle control of the body is required. The center of gravity should not be moved too far sideways from the body’s midline. Changing direction quickly during a fake requires the player to keep a low center of gravity until the second move is started.
Coaches must be cautious with the systematic instruction of feints and fakes. In coaching, the main thing is to develop the abilities that will help the players in making effective ‘moves’, such as speed, mobility and a sense of how to shift the center of gravity economically.
Holding The Ball After the Save
Key Coaching Points
- Preparation: from the catch wrap the fingers around the ball and slide
them to the front of the ball
- Contact: the fingers should be spread wide and to the front of the
ball without overlapping one another; the forearms should contact the front of the ball; the upper arms contact the bottom of the ball and the back of the ball is against the chest
- Follow Through: hold the ball firmly against the chest and keep the elbows close together
GK Training Activity: Narrow Enough
Play 2v1 + GK in a 30 x 30 yard area with a 6' x 18' goal (8' x 24' for U14) at one end. Two are attacking field players; the one is a defender and a goalkeeper. The attackers pass among each other and try to score. They should try to shoot from the side forcing the goalkeeper to narrow the angle to stop the shot. The attack earns 1 point for a goal scored head-on and 2 points for a goal scored from either side. The keeper earns a point for every save made. Rotate the goalkeepers every ten shots.
Positive Coaching Pointer:
Ask questions of your players to support future critical thinking during their play. This should be done throughout practice drills and during sub-time during game play. Ask about intention of their play, ask about what other things could be done in certain situations, ask about their choices made during play. As they respond, listen and accept what their answers are. This is meant to hear them out and engage them in describing the choices they made, so it should not be a moment of critique. These Q&A between coaches and players helps coaches understand their players better (where strengths and weaknesses lay in regard to their decision-making during play) and the players feel they have a role in the development of their team and their own personal skills.
Warmup: The goalkeeper starts on their knees • The coach throws or volleys the ball into the goalkeeper between the cones (15 feet apart or so) • The goalkeeper catches the ball and then drops the ball to either side • Coach sends the ball on the ground, bouncing, or from the coach's hands
Activity 1: Turn, Set & Catch • Set up two cones about 10 feet apart. Place a GK near a one cone facing the cone sideways • When server calls “turn” the GK has to turn, get set and save the shot or service • GK then faces the opposite side cone, repeat
Play 3v3, 4v4 or 5v5 - All teams with a Goalkeeper - Play the game encouraging goalkeepers to communicate with their teammates and make saves using proper footwork and catching techniques.• Move quickly into set a position • Body weight on the balls of feet, hands in ready position • Get in line with the ball • Head still with eyes on the ball • Handling technique (Diamond, Basket & Scoop)
Sequence Passing: There are groups of five to seven. Players are numbered 1-5(7) and must pass in that sequence, 1 to 2, and 2 to 3 and so on with 5(7) passing to 1. All passing is done on the move, no standing allowed. Divide into two or three groups with all groups using the same field. The groups have to play through, over and around each other, which increases the demand on vision and communication and off the ball movement.
VARIATIONS: 1. Reduce the playing area to half of the original size. 2. Each group starts with one ball and once they have the hang of it add a second ball, which increases the tempo of the session. A player should not get caught with two balls. Off the ball players must get into the field of vision of the teammate with the ball. A dynamic run should be made to show for the ball.
In Defensive Third of the field: Players closest to the ball, move as the ball moves. Move into passing lanes (openings).
Guided Questions: What can the defending team do to keep any opening closed? Who should work together to close an opening?
Answers: Everyone move together as the ball moves. The player(s) closest to the ball and the next closest players to that player.
In Small-Sided Games or Drills: When the team with the ball tries to play through an opening, have the defensive players practice intercepting the pass.
If the team without the ball is moving as the ball moves, this reflects that the players have learned.
Players appreciate feedback on how to apply themselves. You can find teachable moments within practices that can give them this feedback. For example, during water breaks you can translate what just happened in the last drill or activity to something applicable to a gametime scenario. Or, you can reflect on something that the team is struggling with offers of ways to strengthen or build. This is also a great time to explain some concepts that the players may not fully understand, or to explain how skills being learned can be applied in the game to outbeat an opponent, get a shot off, have a successful tackle, win the 50-50 ball, etc.
G6 Crossing Game for enhanced transition skills and group movement (US Youth Soccer)
The players should organize themselves into groups of four to play 4v4 in a 40 yard long by 30 yard wide grid. Corner flags or tall cones should be used for goals and disc cones to mark the corners of the grid. The goals are set up diagonally from one another and ten yards in from the goal line. Players can score from either side of the goal and the game doesn’t stop after a goal is scored. Play a normal 4v4 match except for goals being scored from either side of the goal. Because of the angled goals there will be more crosses into areas in front of the goalmouth. Many goals can be scored under match conditions in a short time period. Teamwork in preparation of attack and defense will improve.
G8 Closing Openings on Defense to Prevent Scoring (Mass Youth Soccer)
When opponent has possession, chase back opponent to close openings (staying goalside and trying to force outside or to pressure opponent into a pass or loss of possession), try to win the ball. When openings are seen during the drill, stop play and point out the openings and ask the players what should be done to close them and to prevent a shot on net.
Questions to players: When you win the ball, where should you play it next? If the players can answer, ask a question which requires a little more thought. Once the ball has been won, try to play to a teammate further away from the goal than you are. This begins the penetration into offensive areas.
Teammates are numbered 1 through 3 • Coach will call out a number and that teammate serves to the GK • Servers are aiming from the knees and up • Balls are coming from on the ground, Bouncing, and/or mid-height
GK to move quickly to set a position • Body weight on the balls of feet, hands in ready position (up in front with palms outward) • Get in line with the ball • Hold head still with eyes on the ball • Handling technique (Diamond, Basket & Scoop)
This week, try to offer three praises before any criticism or correction.
G6 Division (US Youth Soccer):
Have players think about the game match as: they doing for their teammates as they want their teammates to do for them. This builds teamwork and respectful play.
Tackling (these can be practiced in 2v2 or 3v2 drills):
There are certain moments which are especially suitable for a tackle. The defender must recognize and make use of these moments in a split second.
- When marking a player who is making and receiving short passes the defender should try to dispossess the opponent
- The tactically experienced defender will also start to move towards the ball played off a pass early. If this happens the opponent should be charged at the exact moment he/she reaches the ball.
- If the attacker already has the ball under control and is threatening a break through towards the goal, the defender must not make a hard tackle. He/she should try, by using clever delaying tactics, to induce the opponent to make one wrong move so that a tackle can be made.
- Slowly pull back to a distance of 2-3 yards. In doing this, move out to the side so that there is only one path left open to the attacker. Ideally, the defender should try to get the attacker over to a boundary line and force him/her to dribble past the defender’s strongest leg.
- In front of goal the attacker’s shooting leg must always be covered.
- The defender makes a disguise effort and thus induces the attacker to try a break through. The defender then makes good use of this moment by pulling back for a tackle. The attacking position out to the side has also the advantage that if the attacker makes a break the defender only has to turn through an angle of 45 degrees. If the defending is facing the attacker he/she must turn through 90 degrees.
G8 Division (US Youth Soccer):
Three situations need to occur almost simultaneously for the breakaway to be a possibility.
- The player in possession of the ball (1st attacker) must be under light or no pressure so that he has time to get his head up to see the possibility of the deep penetrating pass. He must recognize the open space behind the opposition’s backline and the chance for a teammate to run into that particular space.
- The opposition’s backline must be up field and therefore there is now open space behind them. Twenty yards of space open behind the opposing fullbacks may not be enough as it is likely that a long pass into such short space will run out-of- bounds. Remember that a deep pass down the central channel of the field will most likely be picked off by the opposing goalkeeper unless the pass has backspin on it so that it will stick when it touches the ground and not just run on into the penalty area to be scooped up by the keeper.
- The last ingredient is the position of teammates. There must be at least one player in a high position ready to run onto the long pass. The closer that player is to the offside line the better.
If all three situations do not happen simultaneously then it’s just another footrace for a 50/50 ball.
Players need to be aware in a soccer game and be able to make decisions for themselves. This means that there is no sidelin play-by-play instruction from the coaches. How then, can a player develop and learn? Most of player development within G6 and G8 occurs from their own decisions and review of those decisions. In other words, when players have success or failure in their decision-making, they have the opportunity to learn from it. As a coach who is looking to support this, questioning players about their decisions or asking for explanations of what should occur in different situations, will help to engage the players in this learning and development.
G6 Division (MA Youth Soccer)
Closing the Opening to Prevent Penetration and Shots from the Opponent
-practice in small-sided groups with one or two goals, depending on space
-have 2 defenders and 3 offenders, the 3 offenders are to practice their passing and gaining access into the "space"
-defenders are trying to "close the space" by positioning in front of the ball
-this drill/practice will have the defenders having to practice moving from one covered man (the open player without ball that defender is trying to keep from getting the ball) to the opponent who has the ball (defender needs to position in front of ball to prevent the shot)
-encourage the defenders when there is success with gaining possession or closing the space
G8 Division (MA Youth Soccer)
Closing the Opening in Wide areas of Field to Prevent Penetration and Shots
-practice this drill in groups of small-sided games (any combo up to 6v5)
-team with ball attempts to penetrate by dribbling to space, passing to open teammate, or taking a shot on net
-defense is instructed to close the wide openings by positioning their body within the wide open spaces (which are usually not crowded and therefore seen by opponent as the open space to penetrate by dribbling or passing)
-middle defenders pressure the ball to prevent dribbling or passing
Goalkeeper (Ma Youth Soccer)
-position two defenders in Right positon and Left position on field in front of the goal and keeper
-have one defender pass back to goalkeep and goalkeeper then lightly receives by deflecting the ball carefully to other side of the body and then passes out to other defender
-have defenders continue this so that the goalkeeper and have multiple touches of receiving and distributing successfully to the other sides
-have a teammate or coach toss a high ball to the keeper
-keeper jumps high off of one foot and drives knee up high for added height
-keeper uses flat part of fist to make contact with lower part of ball to deflect up and away from net
-following successful boxing saves, grow to weak fist and double fist saves
-Pentucket and many youth sports follow guiding principles on positive experiences for the youth who are participating
-part of the responsibility in coaching is being a safe and trusting adult in the life of each player
-letting your team and players know that the coaches are available to them if there is anything upsetting or troubling or confusing going on in their life
-adolescents tend to gravitate to peers for support until they hear that there are trusting adults in their life (outside of their home) that are available to them
-coaches are a protective factor for adolescents in reducing stress, depression, anxiety, etc when there is an open dialogue and understanding of this availability and trust
G6 and G8 Small Sided Games and Drills, Why to foster these in Practices
Individual Technical Development-having the athletes touching the ball often and becoming more skilled with their touch
Tactical Development- having the athletes make more, less-complicated decisions about game-time situations
Reduced Field Size- comfort with being efficient with the ball in small field-space
Feeling Worthy and Important- having more individual teaching time for the players
Problem-Solving- having more independent playing time
Offense and Defense- players having more opportunities for both attacking and defending the ball
Excitement- players have more opportunities to shoot and score or to save and distribute
-GK is standing in between 2 cones. Place 4 markers in a half circle about 3 yards away from the central cones. Markers are numbers 1-4
-GK must run to touch a marker, shuffle back to get set in front of the two cones and catch the serve • Server then shouts out a new number
-Services: On the ground, Bouncing, mid-height
-Place two servers about 3 - 5 yards away. One server will be on his knees to roll or bounce the ball. The other server will be standing to toss the ball chesthead height
-GK will catch the ball and toss it back then scoop the next one and bowl it back. Repeat this ten times and switch
Have a great rest of your week. Best of luck in your final game on Saturday.
Rules Of The Game
This section is designed for players, parents and coaches. Please click on the various links below for an in-depth overview of the rules of soccer. For everything from off-sides to proper throw-in techniques and more.
Game Day Logistics
• Navigating ECYSA.org Entering Home Game Scores
• ECYSA Packet Cancellation of Games
• Prior to 1st Game Rescheduling a Game
• Equipment Referee No-Shows
• Game Day Logistics
www.ecysa.org is the site where you will be able to locate your child’s schedule, field availability, field location, standings and more.
• Please visit www.ecysa.org
• Click on “Games” then click “Schedule” to view the upcoming schedule.
• Click on “Games” then click “Field Availability” to view whether the field is open/closed.
• Click on “Map” then click on the town where game is to be played. The field # is listed on the schedule. Field address and any parking restrictions are listed within this section.
• Please note that fields may change throughout the course of the season. Always confirm the field location on Friday prior to any AWAY games.
Prior to the first week of practice in any given season, you should have received the ECYSA Packet of information.
Please make sure you have contact information for your players, cell phone and / or work numbers. The registration forms should have medical contacts (please verify).
Always have this contact information with you in case someone gets hurt at a practice or a game.
Prior To 1st Game
• It is the coach’s responsibility to make sure that the Laminated Roster from ECYSA matches the PYSA roster
• Check your schedule, is the coaches information correct (Names, phone numbers)?
• Always bring the Laminated Roster to EVERY game.
• Make sure the uniform numbers are on the laminated roster. If needed, put a piece of tape on the roster and write in the uniform numbers. If you have duplicate numbers, you may be asked to use tape and add a number 1 to a uniform to differentiate players.
• Score Card should contain the Town/Teams playing, Game #, Date, Age, Div, Gender.
Each Head coach will receive, from the Equipment Manager, the following items. If you have any questions please contact Gary Milne: firstname.lastname@example.org
• One Game Ball
• Goalie Gloves and Jersey
• First Aid Kit
• Ice Paks
Game Day Logistics
• Only coaches who are “credentialed” are allowed on the player sideline during games.
• Make sure that players are not wearing Jewelry, Rings, Watches, Necklaces, Bracelets, Metal Hair Clips, Casts or Splints.
• Shirts are to be tucked in, shin guards on.
• Goalies shirt must be a different color than both teams, does not have to be a numbered jersey. Opposing goalies may have the same color jersey/pinny.
• The Referee receives the Laminated Roster during “check-in”, prior to the start of every game.
• The referee will compare the roster name and uniform number (that's why there is a strip of tape on the laminated roster).
• Referee will also receive the Game’s Score Card.
• At the end of the game you will receive the Laminated Roster and a copy of the Score Card from the Referee.
• BEFORE leaving the field, ensure that you have the PENTUCKET roster.
• Score Card should contain the teams played, score, Game #, Date, Ref. #, Ref. name.
Reminder!!--A game cannot be played without a team roster (forfeit the game). Don't ask the referee to make an exception - it's not their responsibility - it's YOURS.
Entering Home Game Scores
• Visit www.ecysa.org
• Click on “Games” then click “Post Scores”
• Select U-12/14 Boys or Girls
• Enter Game #. (Found on the Schedule page within www.ecysa.org)
• Enter ECYSA Division Director Phone number. Do not include dashes.
• All HOME games are to be submitted by Sunday evening at 10:00.
• PYSA is charged a $10 fine for scores not entered on time.
• If your game is cancelled, you still need to enter the game as “not played”, follow the same steps as listed above.
• If the game is originally scheduled in Pentucket and gets moved to another location, you are still considered the “home” team and need to enter as such.
Cancellation Of Games
By 7:00am the Town Director must notify ECYSA if we are canceling our 9:00 & 10:30 games. ECYSA will cancel the referees.
Next - (7:05) the Town Director will send an email to the Travel Coach’s distribution list concerning the game
Once the Town Director has notified ECYSA of a cancellation, the Field will be closed on the www.ECYSA.org site. Closed fields will show in RED.
Please don’t call the travel directors house. They will be sending emails, speaking with the PYSA Fields Director, ECYSA and the PYSA Webmaster to get the word out! Calling them will not help matters.
• If you are the coach of a home game you need to:
o Call the coach of the team that is coming to play in Pentucket and advise them of the cancellation. DO THIS FIRST!
o If you have the early game, get the coaches cell phone so you can call them if they are already on the road.
o Call/Email your team and let them know about the cancellation.
• If you are the coach of an away game:
o Before Saturday, contact the coach and discuss how and at what time they will let you know about cancellations.
o If you have the early game, it would be a very good idea to exchange cell phone numbers in case you are already on the road.
o NOTE: PYSA will only make decisions on Home games. We have nothing to do concerning decisions on away games.
o If games have not been cancelled, it is the referee’s decision to cancel a game due to weather or field conditions.
o Be sure to tell your teams that they are to show up at the games unless they are told of a cancellation. We play soccer in the rain (but not if there is thunder or lightning!!!)
Re-Scheduling Of Games
PYSA's Town Director is responsible for communicating.
• Within the ECYSA Handbook, view “Games not played as scheduled”.
• ECYSA has made it very clear that reschedule request may be made for Religious events and Educational events that result in a team having less than 7 players.
• PYSA Reschedule procedures:
- In the event a game is cancelled the following procedures must be followed:
- Discuss with the opposing coach for a COUPLE of dates to reschedule the game.
- Send to the PYSA Town Director by email the following info
- Game #
- Both team names.. “ Pentucket Bulldogs” v. ”Ipswich Tigers”
- Age group and Gender.
- Field # for original game.
- Proposed new Date
- Proposed new time
- Proposed field # to play
- Your email and cell #
- Also include other dates/times that might work.
- It usually takes 2-3 days for a reschedule to be approved.
- We must check field availability as well as referee availability.
- The sooner you speak to the other coach and start this procedure the better off you are.
- Try and not schedule for the same week that you are requesting.
- You will be notified as soon as it is approved or denied. The notification will either be emailed to you or updated on the ECYSA2.org site
- All reschedules must be made by and both coaches must agree on the reschedule.
- If you fall into one of these categories and would like to reschedule, contact the other coach and work out the details of a new day and time. Then let me know and I will put in the request.
- You may also reschedule if there is a catastrophic event.
Referee No Shows
• Page 14 – Section 12 in the rules potion of your book.
• Basically you need to wait 15 minutes for the referee to show up.
• After that you can and your opponent can choose an agreed upon person to referee the match.
• If you can’t agree on a referee, reschedule the match.
MYSA Training/License Courses Click Here
PYSA Participation in Tournaments